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The result was Alan Wake.Īlan Wake is the story of the novelist Alan Wake as he tries to fight against a dark, eldritch entity. The studio still wanted to create a third-person shooter, but this time they wanted something a little less linear and inspired by the likes of Stephen King. Alan WakeĪfter Remedy Entertainment finished work on Max Payne 2, the company decided to change direction. Though Mercenaries 2 tragically dropped the ball, the Just Cause series (and others) eventually built upon this game’s ironically indestructible foundation. Developer Pandemic’s willingness and ability to cater to that aspect of the sandbox experiences made Mercenaries an eye-opening glimpse into the joyful possibilities of the still-emerging third-person shooting scene. Games like GTA: San Andreas may have wanted you to go nearly anywhere and do almost everything, but they never embraced the chaotic destruction of your environment and everyone in it quite like Mercenaries did. ![]() Mercenaries really wanted you to feel like the star of an action movie of your own design. Whereas too many supposedly open-world titles are actually more interested in quietly shepherding you between a series of pre-planned experiences, Mercenaries embraced the idea of causing as much third-person action chaos as possible in a sandbox environment. Though released in 2005, Mercenaries remains the cure for the modern open-world game in many ways. However, Kill Switch was the game that dared to see if an entire action gaming experience could be designed around a modified version of that relatively rarely seen concept. Kill Switch was inspired by similar cover systems previously seen in games like Metal Gear Solid 2, Winback, and, most notably, Time Crisis. ![]() Though Kill Switch is sometimes credited with inventing cover-based third-person shooter gameplay, that’s not entirely accurate. These factors combine with the bombastic presentation that is 50 Cent’s voice and music to create a banger of a title. Blood on the Sand mixes polished, if somewhat standard, cover shooting with an arcadey points system that rewards players for stylish kills and completing objectives. That’s about the long and short of the narrative, but you don’t play a game starring 50 Cent for the plot. Remarkably, a sequel to a lackluster third-person shooter starring 50 Cent isn’t one of these titles.ĥ0 Cent: Blood on the Sand is a ludicrous third-person shooter where 50 Cent and his crew shoot their way across the Middle East because someone stole a gem-studded skull. After that game launched, many games followed in its footsteps, which resulted in quite a few lackluster clones. Gear of War quickly established a new era for third-person cover shooters. However, games that feature minor first-person moments like aiming down sights (ADS) were eligible. ![]() – 2D games and games that offered a prominent first-person perspective option were not considered eligible for this list. So even though we know some in the comments will not bother to read this clearly marked section, here are a few of the rules we followed when selecting the candidates for this list: ![]() Of course, the prolific nature of that combat style has sometimes contributed to the complexity of identifying this genre. Their cinematic style and chaotic action helped them stand out early on, and they eventually laid the foundation for the combat that so many modern titles rely on to some degree. An important part of the evolution of true 3D gaming, third-person shooters quickly became a vehicle that allowed developers to experiment with how players were going to move through, interact with, and, yes, fight in increasingly complex 3D environments. Yet, the third-person shooter’s influence can be felt in so many aspects of the modern gaming industry. There are times when you have to stop and really consider the third-person shooter to be its own genre. It’s much younger than you think, it’s dipped in and out of popularity over the years, and, culturally, it doesn’t necessarily enjoy the same mainstream renown that FPS games are typically afforded. The third-person shooter genre is an odd part of gaming history.
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